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	<title>Comments on: OK, we do 3D&#8230; But how do we design for it?</title>
	<atom:link href="http://www.brunobergher.com/blog/2007/10/15/ok-we-do-3d-but-how-do-we-design-for-it/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.brunobergher.com/blog/2007/10/15/ok-we-do-3d-but-how-do-we-design-for-it/</link>
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		<title>By: brunobergher::blog · Past Thoughts &#187; Grunge webdesign and visual recycling</title>
		<link>http://www.brunobergher.com/blog/2007/10/15/ok-we-do-3d-but-how-do-we-design-for-it/comment-page-1/#comment-17</link>
		<dc:creator>brunobergher::blog · Past Thoughts &#187; Grunge webdesign and visual recycling</dc:creator>
		<pubDate>Thu, 07 Feb 2008 02:28:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.brunobergher.com/2007/10/15/ok-we-do-3d-but-how-do-we-design-for-it/#comment-17</guid>
		<description>[...] design elements, with heavy textures and finish, while in a simples structure. One of the very best uses of 3D in Flash I&#8217;ve seen so far, and an example of great contemporary grunge [...]</description>
		<content:encoded><![CDATA[<p>[...] design elements, with heavy textures and finish, while in a simples structure. One of the very best uses of 3D in Flash I&#8217;ve seen so far, and an example of great contemporary grunge [...]</p>
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		<title>By: Octopus</title>
		<link>http://www.brunobergher.com/blog/2007/10/15/ok-we-do-3d-but-how-do-we-design-for-it/comment-page-1/#comment-16</link>
		<dc:creator>Octopus</dc:creator>
		<pubDate>Fri, 14 Dec 2007 21:09:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.brunobergher.com/2007/10/15/ok-we-do-3d-but-how-do-we-design-for-it/#comment-16</guid>
		<description>I&#039;m not sure why you bring up Papervision3D with regards to this demo as it clearly has no relation.  This demo is what you would call 2 and a half dimensions.  It&#039;s all 2D sprites rendered with an extra depth component.  Using Papervision for something like this would simply be overkill.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure why you bring up Papervision3D with regards to this demo as it clearly has no relation.  This demo is what you would call 2 and a half dimensions.  It&#8217;s all 2D sprites rendered with an extra depth component.  Using Papervision for something like this would simply be overkill.</p>
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		<title>By: bruno</title>
		<link>http://www.brunobergher.com/blog/2007/10/15/ok-we-do-3d-but-how-do-we-design-for-it/comment-page-1/#comment-7</link>
		<dc:creator>bruno</dc:creator>
		<pubDate>Mon, 15 Oct 2007 23:56:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.brunobergher.com/2007/10/15/ok-we-do-3d-but-how-do-we-design-for-it/#comment-7</guid>
		<description>I agree that is going to be the first move, because that&#039;s what we are able, as designers, to do comfortably and with more certainty; and also because of what&#039;s familiar to the users right now.
But I do believe that soon this will evolve into more immersive interfaces. Time will tell. : )
Thanks for the reply!</description>
		<content:encoded><![CDATA[<p>I agree that is going to be the first move, because that&#8217;s what we are able, as designers, to do comfortably and with more certainty; and also because of what&#8217;s familiar to the users right now.<br />
But I do believe that soon this will evolve into more immersive interfaces. Time will tell. : )<br />
Thanks for the reply!</p>
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		<title>By: Kevin Sweeney</title>
		<link>http://www.brunobergher.com/blog/2007/10/15/ok-we-do-3d-but-how-do-we-design-for-it/comment-page-1/#comment-6</link>
		<dc:creator>Kevin Sweeney</dc:creator>
		<pubDate>Mon, 15 Oct 2007 23:42:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.brunobergher.com/2007/10/15/ok-we-do-3d-but-how-do-we-design-for-it/#comment-6</guid>
		<description>Cheers Bruno! It&#039;s true that nothing has wowed me yet because it simply hasn&#039;t been well designed. I wouldn&#039;t go so far as to say that we should embrace 3D, but I don&#039;t think we should completely turn a blind eye to it either.

I think the big trick is going to be how to (subtly) integrate 3D elements into a 2D environment so that everything looks and feels natural, rather than forcing an extra dimension on users.</description>
		<content:encoded><![CDATA[<p>Cheers Bruno! It&#8217;s true that nothing has wowed me yet because it simply hasn&#8217;t been well designed. I wouldn&#8217;t go so far as to say that we should embrace 3D, but I don&#8217;t think we should completely turn a blind eye to it either.</p>
<p>I think the big trick is going to be how to (subtly) integrate 3D elements into a 2D environment so that everything looks and feels natural, rather than forcing an extra dimension on users.</p>
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